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Expanding the World Beyond the Page






Hello my friends. Sorry, I've been away for so long. Life gets a bit busy at times. But do not worry. My inactivity on my site does not mean I have been idle. If you’ve followed any of my work for any amount of time, you know me as an aspiring writer.

Everything I’ve created has lived on the page, though not all have been published. Stories like Blood, Fire, and Fate, Augmented, Dark Side of Winter, and Tears of the Damned all exist within the same larger universe. A connected world with its own history, its own rules, and its own conflicts.


Up until now, that universe has only existed in words.


That is changing.


I am currently developing a massive open world third person multiplayer sci fi survival game set inside that same universe. This is not a side idea or a small experiment. This is me taking everything I have built across my stories and bringing it to life in a way you can actually step into.


The game takes place in the far future, deep into the cyber age. Technology has advanced to the point where the human body itself is no longer a fixed thing. Characters will be modular. That means players will be able to upgrade and replace parts of their bodies, enhancing themselves over time based on how they choose to play.


This is not just cosmetic. Your build matters.


Vehicles will also play a major role. Not just transportation, but an extension of the player. You will be able to customize them, tune them, race them, and rely on them as part of your survival.


The world itself is designed to be lived in, not just explored. Every building is being created with intention. Rooms are not just decorative shells. The goal is for players to be able to enter, move through, and interact with these spaces. You will be able to own or rent apartments and houses, and shape them into something that feels like yours.


This is a shared world, which means other players are not background noise. You can choose to coexist, trade, and build your experience alongside others, or you can take a more aggressive path. Your actions will determine how different factions respond to you, including a powerful and militarized regime that governs large portions of the world.


Conflict is not forced, but it is always present.


The development of this game begins on Planet Gar’Th, specifically in the northern continent known as Nempir. In the Augmented storyline, this is one of the central regions where everything began, as well as SoCon. This will serve as the first major region. It is only the starting point, however. As development continues, new regions will open up, followed by entirely new worlds that expand the scope of the universe even further.


I will be introducing deeper lore and key events from the Augmented storyline. This is where a lot of the technological and philosophical backbone of the world comes from, and it will play a major role in shaping the experience.


Now here is the part most people do not see.


On the technical side, a lot of time has gone into experimenting with systems that actually make the world feel dynamic.


  • Weather systems


  • Environmental interaction


  • AI NPCs


  • Getting a hover based vehicle to feel responsive, grounded, and believable has been a challenge. It is not just about movement. It is about weight, control, and how the player connects with it. That is still being refined, but progress is being made.


  • Character integration has been another major focus. The goal is to have a clean, consistent system that allows for visual accuracy without breaking gameplay logic. That means making sure everything from animations to equipment behaves correctly without creating unnecessary complexity behind the scenes.


  • There has also been a lot of work on procedural generation. This is what allows large environments to be filled with detail without manually placing every single asset. Forests, rocks, vegetation, and paths are being generated in ways that still feel natural and intentional. That balance is not easy to achieve, but it is getting closer.


Now here is the reality.


This kind of project takes time. There is no rushing something like this if the goal is to build it right. Every system connects to another system. Every decision has had ripple effects. Some systems work exactly as expected. Others break in ways that force new solutions.


It is a slow but steady process.


I have seen guys on YT slap together some cool games in a matter of hours using a bunch of free assets form the marketplace. And they do a phenomenal job. But I am not interested in rushing this just to say it is done. I am building something that can actually stand on its own.


And the biggest obstacle in all of this? I am building all of this while teaching myself Unreal Engine. I went to school for programming. I taught myself Unity3D. I scripted in Second Life after teaching myself LSL. I build full maps and experiences in Fortnite. But Blueprints in Unreal Engine is a whole new world for me. Every system, every mechanic, every piece of the world is part of a learning process. Some things come together smoothly. Others take time, testing, and rebuilding from the ground up... And sometimes starting over.


And I love every second of it!


There is something different about watching a world go from imagination to something you can move through, interact with, and eventually share with others.


This is just the beginning, but it is a real beginning. I will be sharing more updates as things continue to take shape. If you are interested in following along, I have been documenting the process on my YouTube channel:


https://www.youtube.com/playlist?list=PLoTQS9Z6zBtJmAxMpLBF8cLeRFleiW2Uo FYI the videos listed there are not tutorials by any means. They are to showcase the process. In the event that this becomes something cool, these videos show how it all started.


Thanks again, my friends, for sticking with me through my frequent and random hiatuses over the years.


Ciao for now!

~Johnny




 
 
 

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