JLORYIN.COM Has Been Rebuilt: One Site for Everything I Create
For a long time, JLORYIN.COM was primarily built around Blood, Fire, & Fate. That made sense when the novel was the central project I wanted visitors to discover, but the site eventually outgrew that original purpose.
My creative work now extends far beyond a single book. I write novels and poetry, create artwork, produce music, design characters and fictional worlds, develop games, and work on creative tools for other writers and worldbuilders. The old homepage no longer represented the full scope of what I was building.
The website needed to become more than a book page. It needed to become the central home for everything I create.
That realization led to a major overhaul of JLORYIN.COM. I have rebuilt the homepage, reorganized the major sections, created new project pages, expanded the character archive, redesigned the art galleries, separated my musical projects, added dedicated game-development areas, improved mobile navigation, and begun strengthening the site’s visibility through better search-engine information.
The work is still continuing, but the site has already undergone its largest transformation since it was first created.
A New Homepage Built Around the Full Body of Work
The most important change is the homepage itself.
Instead of immediately dropping visitors into the world of Blood, Fire, & Fate, the homepage now serves as a gateway to five major creative paths:
Books. Art. Music. Games. Tools.
Each category has its own visual card and dedicated landing page. Visitors can now immediately choose what they want to explore without digging through unrelated menus or assuming that the website is devoted to only one project.
This new structure reflects what JLORYIN.COM has actually become: a creative hub containing multiple forms of storytelling and artistic expression.
The books lead into the written universe. The art reveals its characters, locations, concepts, and creative history. The music gives poetry, faith, games, and fictional worlds a voice. The games allow those worlds to become interactive. The tools section will eventually provide resources for writers, character creators, and worldbuilders.
These are different creative paths, but they all originate from the same imagination.
A Cleaner and More Unified Design
The site’s visual presentation has also been rebuilt.
The old mountain-and-fog background has been replaced with a darker, cleaner foundation that better complements the artwork, book covers, music graphics, and game imagery. Black, charcoal, bone white, muted gray, deep red, and gold now form the core visual language of the site.
Headings, introductory paragraphs, project cards, status banners, and image galleries now follow a more consistent design. The goal was not to make every page identical, but to make them feel like connected areas within the same creative home.
Navigation has also been simplified. Wherever possible, project images and covers serve as the links themselves. Visitors can click directly on a book cover, artist image, game screenshot, or collection card instead of searching for a separate button.
The desktop and mobile versions have both received attention. Images, text, project cards, galleries, and navigation have been adjusted so the site remains functional and readable on smaller screens rather than appearing as a compressed desktop page.
The Written Universe Has a Proper Entrance
The Books page has been transformed into an entrance to the written side of my work.
The page now introduces the range of stories found throughout the site:
From fantasy and science fiction to the supernatural, mystery, and adventures for younger readers, every story opens another door into a carefully crafted, interconnected universe where worlds, characters, histories, and events become pieces of a greater whole.
Beneath that introduction, visitors can explore the stories through a visual grid of book covers. Each cover leads to its respective project page, while status banners identify which books are available now, coming soon, or still in development.
This allows published books and developing projects to exist together without confusing their current status.
The individual book pages are also being rebuilt to provide more than a cover and basic description. They are becoming dedicated project spaces containing story information, character profiles, imagery, quotations, purchasing options, and other material connected to each book.
Blood, Fire, & Fate is currently receiving the most extensive treatment as the first major example of that structure.
A Growing Character Archive
One of the largest expansions involves the character pages.
The site already used a CMS-driven system to generate character profiles, but those pages needed considerable improvement. The old navigation included automatic Back, Previous, and Next controls that sent visitors toward unrelated collection pages or allowed them to cycle through characters without meaningful context. Those controls have now been removed.
Character entries are being expanded into proper dossiers. Instead of a name, image, and brief paragraph, the profiles can now include detailed sections such as:
Biography, general information, physical appearance, identity, affiliations, organizational role, abilities, personality, weapons, equipment, relationships, and major story involvement.
The artwork has also received special attention. Wix’s shared dynamic-image frame caused differently proportioned character images to be stretched, cropped, or cut off. Because every character used the same template, correcting one image could ruin several others.
To regain control, I began creating dedicated image presentations for the characters. Character artwork can now be displayed at the proper proportions and linked to a larger view instead of being forced into one destructive universal frame.
The result is a character archive that can grow alongside the BEAverse while giving each figure enough space to be presented properly.
The Visual Archive
The Art page has become The Visual Archive, a structured collection of approximately 150 pieces spanning different periods, subjects, and mediums.
Organizing everything by date would have been nearly impossible. Many pieces were created years ago, including drawings from high school, and their exact dates are no longer known. Instead, the archive is organized according to the kind of work being displayed.
The collections include:
Sketchbook Vault for traditional drawings, notebook pages, loose sketches, early work, finished pieces, rough concepts, and unfinished experiments.
Practice for tutorials, practice sheets, repeated exercises, and work created while developing new techniques.
Through My Eyes for photography.
Characters and Creatures for original heroes, villains, monsters, aliens, warriors, and other imagined beings.
Fan Art & Fan Fiction Artwork for reimagined renditions of familiar heroes, villains, and other characters featured throughout my fan-fiction projects.
Digital Vault for illustrations, paintings, designs, and experiments created or developed digitally.
Worlds and Realms for maps, environments, landscapes, locations, and visual worldbuilding.
Portraits for artwork focused on faces, expressions, personalities, and identity.
Misc. for logos, flyers, advertisements, promotional graphics, layouts, and other design work that exists outside the traditional galleries.
A featured gallery introduces visitors to the range of work before they enter the individual collections. Images can be opened in a larger view, allowing the page to remain organized without reducing every piece to a tiny, permanent thumbnail.
The archive will continue to grow as older work is recovered and newer work is completed.
Two Musical Projects From the Same Creative Heart
The Music page has also been redesigned around my two musical projects: J. L. Oryin Music and Await the King.
They have different purposes and sounds, but they are not presented as two disconnected versions of me. Both come from the same creative heart.
J. L. Oryin Music gives voice to poetry from Journal of a Breaking Heart and A Reflection of Heart and Soul. It also provides a home for video-game-inspired songs and original music created for my stories, characters, and fictional worlds.
Await the King is my Christian metal project. It transforms Scripture, biblical truth, spiritual warfare, repentance, redemption, and the coming Kingdom into the heavy music I love, all for the glory of God.
Each project now has its own dedicated page and visual identity.
The music is distributed through DistroKid to numerous streaming services, so the website does not attempt to replace those platforms. Release buttons direct listeners to HyperFollow pages where they can choose Spotify, Apple Music, YouTube Music, Amazon Music, Tidal, Deezer, or another available service.
This keeps the website organized while ensuring that listeners hear the music through the platforms that officially host and report the streams.
As mentioned in the pages, I create some of the music (Guitar and keyboard) and write the lyrics, I let AI handle the voice and drums, as well as the other supporting instrumentation. Through carefully crafted prompts, I direct the order and flow of the music. This isnt a simple prompt and post production. I actually record snippets and upload it to the app that I use. I have tried uploading my voice but even the AI shot me down. It took one listen to the siren song of breaking glass and decided to not even bother using my voice. lol
Games That Move the Worlds Beyond the Page
The Games section now distinguishes between a game that can already be played and a much larger project that is still being built.
Endless Woods is a playable Android game. Its section includes gameplay images, menu screens, project information, and a gallery that allows visitors to inspect the game more closely.
The larger BEAverse game is an open-world, third-person shooter and survival experience being developed in Unreal Engine. It is intended to allow players to step into the interconnected universe behind my novels, comics, characters, and artwork.
Development begins on Nempir, a remote northern stronghold featured prominently in the Augmented and TH.I.R.T.E.E.N. storylines. It is a brutal region filled with concealed power, buried secrets, and an ancient presence that feels older than the world itself.
The development videos are not presented as polished footage from a finished game. They document the long process of bringing it to life: constructing environments, developing gameplay systems, testing ideas, learning new techniques, confronting technical limitations, tracking down bugs, revising failed attempts, and surviving every Murphy’s Law moment along the way.
Instead of manually embedding dozens of separate videos, the site connects visitors to the development playlist so they can follow the project as it grows.
This is the BEAverse under construction.
Creative Tools Still to Come
The Tools section establishes a home for projects that are currently being planned and developed.
These include writing and worldbuilding templates, a World Bible system, and Character Forge Studio, a character-creation program intended to help organize and develop fictional characters.
These tools are not being presented as finished products before they are ready. The section exists so they have a proper place within the larger structure of the website and can be introduced individually as development progresses.
Better Organization Behind the Scenes
Not every improvement is immediately visible.
The site’s page structure is being cleaned up so project portals lead visitors toward the correct destinations without filling the main navigation menu with every draft, character profile, book page, gallery, and development page.
Search-engine information is also being improved. Major pages are receiving unique title tags and meta descriptions so search results can identify what each page actually contains.
The homepage, Books, Art, Music, Games, Tools, Blog, Shop, About, Contact, character archive, gallery collections, artist pages, game pages, and individual book pages all require their own descriptions rather than repeating the same generic site title.
Utility pages created only to support larger images or internal navigation can be kept out of search results, while substantive pages containing books, artwork, characters, music, games, and articles remain available for discovery.
These changes may not be as visually dramatic as new artwork or page designs, but they are essential to making the site easier to navigate, understand, and find.
An Expanding Home for the Work
This overhaul is not simply a cosmetic update. It is a reconstruction of what JLORYIN.COM is meant to be.
The website began as a home for a book. It is becoming a home for an entire body of work.
There are still individual book pages to build, character dossiers to complete, artwork to recover, galleries to fill, music to release, games to develop, tools to finish, and fictional worlds to expand. That growth is precisely why the new structure was necessary.
The site can now evolve without losing its identity every time another project is added.
Whether you come for the novels, characters, artwork, music, games, development videos, creative tools, or the strange trail connecting all of them, there is now a clearer path into the work.
Welcome to the rebuilt JLORYIN.COM.
Choose a path, open a door, and explore.. and please leave a few comments here and there.


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